Turrets, by Keklolzor, a new level from a first time mapper, is a mass of laser beams and high-pitched child-like phrase in a messy sandbox. Turrets are never a good way to increase the difficulty of a map, let alone base one around it, but people continue to do so. In reality, these maps are more frustrating than they are difficult, although, in this video, it is mainly a fling that has me, as dispatching the turrets is the easiest part.

10 Responses to “Turrets”

  1. kizzycocoa
    20 May 2010 at 3:30 PM #

    I actually beta-tested this one. ages ago.

    the puzzles seemed fairly ok-ish. kek did refuse a lot of suggestions as he wanted to release too quickly. my suggestions were to raise the roof in the last jump area, add autosaves in that area, fix the beam, and fix a portal-bump error. I wish he hadn’t felt so compelled to release too soon. but, he insisted.

    the fling was easy. go on the button platform, jump down to the portal surface and fling. amazed you didn’t think that actually.

    and I actually liked the floor thing. thought it was a nice touch :S

    still, great review as per usual ^^

  2. Keklolzor
    20 May 2010 at 8:11 PM #

    The fling is supposed to be done this way:
    1) Portal in the hole.
    2) Portal on the higher static platform.
    3) Jump into the portal in the hole.
    4) Change the portal in the holes location to the moving platforms “open” position.
    5) You’re done.

    For the laser disappearing, I didn’t know why it was there… so I didn’t fix it.

    • TK
      21 May 2010 at 1:23 AM #

      Yeah, I’m not a great portal player so I assumed it was possible, I was just rubbish. I’ve done it before, just never managed to record it.

      And all the reviews are made to be constructive criticism, we really don’t want to ever seem demeaning or over-critical, so I hope you don’t take anything at all personally and can improve from it :)

      • Keklolzor
        22 May 2010 at 3:21 PM #

        Nothing taken personally, and I’ll try to improve of course.

  3. p0rtalplayer
    20 May 2010 at 9:30 PM #

    actually the step fling can be done…that’s how I did it.

    also for the slowed down thing, the command is host_timescale X (default is 1)

    kek, you should probably have it change back to 1 and disable cheats before you end the map,

    • Keklolzor
      22 May 2010 at 3:19 PM #

      Yep, I should have.

  4. Filtzi
    21 May 2010 at 11:17 PM #

    If you want to know the command for the slowmotion:

    host_timescale #

    0.1 = 0.1 times slower
    1 = normal
    2 = double speed
    and so on…

    I played the original Portal at the speed 0.1 some time ago. It took hours! But it was quite fun to play. ; )

  5. Ark11
    22 May 2010 at 1:48 AM #

    I don’t think it’s a poor map, i would have put it in the good catagory.

    • TK
      22 May 2010 at 1:58 AM #

      Have to agree here, but it’s definitely not ‘good’ – just because of the turrets. They’re just never fun.

      • Filtzi
        22 May 2010 at 7:15 PM #

        A map with turrets can be fun also, if they would be placed strategically.

        The mapper should think of an logical and fun way for the player to avoid/knockout the turret so that the players don’t loose interest.
        In the original Portal it was fun to get by the turrets, because it was thought out well (and sometimes quite easy).

        Just placing turrets everywhere is boring and frustrating.


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