Indirect Actuality, the second map reviewed specifically for the UCC. A charming, retro concept unfortunately tainted by various gameplay issues; though the environment was classically beautiful, as ‘classical’ as computers go anyway.

2 Responses to “Indirect Actuality (UCC)”

  1. Welsh Mullet
    21 April 2010 at 7:13 PM #

    I think the idea is you are plugged into a computer, kinda like in “The Matrix”. The end part is where you are released from your tank.

  2. p0rtalplayer
    21 April 2010 at 8:51 PM #

    Well, glad to see you liked this more than my first map XD

    I’ve learned much from this experience, and I think that’s what counts. I did have playtesters, however, they were not very effective I’m afraid, and I actually missed 1 thing they mentioned which is where you trapped yourself, sorry for that.

    the cube glitch (where you can hold it above the fizzler) I originally tried hard to counter, but after many failed attempts I just left it in as an alternate solution for clever players. That’s what portal is all about, isn’t it?

    About the first environment, I frankly didn’t like it as much either. It was my original idea but midway i got fed up with it and turned the transition into a “graphics upgrade,” the result of which you can see :P If I were to redo the map, I would probably end up doing the whole thing in the upgraded style.

    The blue portal puzzle was I suppose my little brain-child of this map. It was hard (i didn’t even figure out what I was trying to do until I had played around in the map a little), but the glitch with the button that supposedly made it “unplayable” ruined it I guess. It was completeable and was supposed to be a bump in the difficulty curve. That idea failed I guess.

    The end, while maybe being some sort of signature, was a last minute thing i added in because the hall “just ending” was too abrupt. If you’ve heard, I am gonna be making a mod version of this and there will be more from the broken tube point on.

    Well, thanks for reviewing the map. GLaD you thought it was “good” and I’ll be remembering your advice for later maps.


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