Chamber One: Part One is the first of a 52 map series by the aspirational map-maker Kizzycocoa. This project, in the middle of his Access All Areas mod’s development, is intended to change people’s perception of Portal by mapping different combinations of puzzles in the same physical location. We can only wait in anticipation as to the result, though this blank canvas does not excite us.

2 Responses to “Chamber One: Part One”

  1. kizzycocoa
    4 January 2010 at 12:59 AM #

    hi. odd to hear my review on there. sorry about the walkway! was unintentional x.x had a “flag” for the stairs called “touch opens” left checked, so it “opens” when touched x.x

    the stairs are going to be good. it’s just not “working” yet x.x well, a better sense is NOT working. see the difference in C2 to know how it won’t work ;)

    the whole map is ofc my personal take on the map.
    there will be an alternative path btw. ^^

    and I know, it is sorta slow. my first 4 tiers were normal, cube, turret and energy ball.

    THEN I change the WHOLE map stuff. I have the completed “list” of variations, and I can say, the start is very gritty. but it gets better ^^

  2. TK
    4 January 2010 at 1:07 AM #

    Well if you’re confident with it Kizzy, we’re with you all the way – as honest as we can get. Would love to see some more variation, I’m just disillusioned with the concept itself rather than your mapping of it. It’s a nice basis for a map, but I can see it getting very boring, very quickly through so many subtle variations.

    Thanks for your comment.


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