The Blue Portals are a saga of brilliant maps. Reepblue takes the player on a new experience, a voyage where our previous experience of Portal is turned on its head. By featuring new environments and gameplay aspects everyone will find something they love in this series, although it is imperative the whole series is played; the shallow but progressive difficulty ...
Buddy System's Carl is like the annoying relative who keeps walking up and asking you how you are. Except this relative is blind and can't walk very well. Suffice to say that by the end of this puzzle-less map we were thinking of ways to kill him; Chell turned violent and for good reason. And it received second prize on ...
Marf Aperture is rare in the Portal mapping community. A map that is huge, but one that we also enjoy playing. I know right. Watch it. It's his first map too, what's happened to the world where enjoyable pieces of custom gaming can emerge from someone's first attempt?
"You've got to get out of here!".
"Ahhh!", I scream, grabbing my portal gun from two, poorly positioned turrets. I swing around and aim through the gap in the sparking door - pushing myself through to the other side when a sudden ringing fills my ears. "Make it stop!", I shout, the pain reeling around in my head, the room spinning ...
Entered in the first myApertureLabs mapping contest, this travesty of a map does little more than to infuriate the player with its one and only 'puzzle'. Though in retrospect maybe Chell would have done better to say in her confinement and die of starvation, as the cake - though highly likely of being both delicious and moist - is well ...
Chamber One: Part Two does little to improve on the already lacking concept of 'one chamber to rule them all'. In the darkness of this poorly-lit B-movie you try your very hardest to endure placing cube after cube on button after button without Chell dying of boredom. This mediocre concept becomes a truly mind-numbing reality.
A small, enjoyable map introducing new concepts through puzzles surrounded by warming familiarity. In his second map, Franky1223 has created one of the better small-scale environments we've seen, that, besides a major error in one of the rooms which can cause the game to crash, is well designed and crafted. It is a real shame we couldn't score it higher.
Winner of the second myApertureLabs mapping contest, where a limit was imposed as to the amount of indoor play, Section 12 takes us to a dark pitch-black, forbidding world where deadly puzzles are hard simply impossible to solve, and luck is more important than skill. Most of the puzzles bear little resemblance to Portal and would be more at home ...
Chamber One: Part One is the first of a 52 map series by the aspirational map-maker Kizzycocoa. This project, in the middle of his Access All Areas mod's development, is intended to change people's perception of Portal by mapping different combinations of puzzles in the same physical location. We can only wait in anticipation as to the result, though this ...